Hello everyone!

This share is a defense deck that is perfect for the current environment. This deck was inspired by a game on Donkey Pigeon Live on the 2nd, where I slightly tweaked it by replacing Glacial Lobes with Rusty Ragged Vipers, and subsequently managed to hit Legends that night. After a few days of live play and a total of 130 games, it climbed to #3000 with a 70% win rate.

 

Deck Description

This deck to defense as the core, the idea of the game is through the cards, stacking armor and field to consume the opponent’s resources, and ultimately achieve victory. When facing the mainstream Pirate Sa, Void Spirit Thief, Discovery Hunt and various DK decks in the current environment, we have an advantage. However, when facing Planetside, Cosmic Warfare, and control decks with Dirty Rat, we will be at a slight disadvantage.

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Deck Code:AAECAQcMhqAEiaAE/cQFrNEFtNEF5OQFofsF95cGn54GzZ4G+skGquoGCY7UBPDNBZyeBoegBuypBo6/BvPKBsHhBrDiBgABA5bUBP3EBdGeBv3EBentBv3EBQAA

Next, I’m going to go over the deck in detail, so readers who need it can skip ahead by the table of contents.

Overview

I. Starting Cards and Key Cards Analysis

Common Matchups

2.1 Pirates

2.2 Void Spirit Thief

2.3 Big Brother Virtue

2.4 Discovery Hunt

2.5dk

2.6 Knight

2.7 Warrior

2.8 Priest

Other Matchups

3.1 Fast Attack Deck

3.2 Control Deck

3.3 otk decks

、Starting cards and key card analysis

Starting cards:

The cards we must keep are Climb to New Heights, Buffet, Needle Rock Totem.

Against fast attacking decks, such as Shaman, DH, DK, we can keep Aftershock, and with Buffet, we can keep 0-cost spells (Breakthrough Evil Flame, Security Goggles) with Fierce Intruder to untap at 5-cost.

Against control decks, mainly Warriors, we can keep Demolition Foreman Sogren. Against Big Brother Virtue, we can keep Hungry Eater Ham.

Key Card Analysis:

Buffet Feast is a very high quality overcard that allows Warrior to stabilize his hand with Alloy Advisor and Vicious Intruder after the 4-cost turn.

Alloy Advisor is a great tool against fast attackers, providing armor when the field interacts. Fast Attack for the most part can’t avoid getting Warrior up in armor, only Shaman can handle it with Gift Demonry, Dragon Shepherd with Deafening, and Kain Sunfury on DH Decimate. Also Alloy Counselor is key against Void Thief, preventing burst damage after the opponent operates Isindios.

Vicious Intruder is a godsend for untapping the field. Because of Buffet Feast, most matchups are able to untap for 5 on time and cost the enemy a turn to deal with.

Demolition Foreman Sogren is key against control decks and OTK decks, and most matchups play it when the field isn’t under pressure when you have the chance. Since most professions in the current version rely on Void Spirit Oracle for their passing, Bomb can easily be drawn while the opponent is passing thus destroying the opponent’s components.

Band Manager Elite Minotaur Chieftain is a three card target. Against OTK decks such as Void Spirit Thief and Tourist Rider, we can choose to take Vile Dirty Rat; against DH, take Kilgardan when the opponent has stuffed a lot of Epidemic; against decks with late-game abilities such as with Kilgardan or Infinite Photographs, choose to take Zola Infinite Photographs.

Photographer Fizzle is the Warrior’s late-game protection. Against decks with late-game abilities you need to do Infinite Photo. Against Fast Attack, you can directly take pictures of the untap and stacking armor in the early and mid game. Against OTK you can just shoot for stacking armor, thus not having to worry about not stacking enough armor.

Razor Swamp Rockstar is a very flexible 1-drop card. Because of the efficient passing of Buffet Feast, Warrior can easily fill up his hand. This card allows Warrior to drain his hand while passing and stacking armor with Alloy Advisor, Shield Block, and Safety Goggles.

Rusty Viper is a flexible trading card. Beast Race keeps Buffet Feast from becoming a wasted card later in the game. Trading words can smooth over cards and defend against Valkyrie of Doom and Kindly Bank Clerk after infinite photoshopping. It can also be a steady diet of Knife Thief, Pipe Horn of the Windlord for Shaman, and Virtue of the Painter for Tainted Hands Rider.

Breakthrough Evil Fire is a flexible 0-cost card that is handy for leaking your hand and also grants followers to raid. Pair it with Feral Intruder to resolve a 6-blood field. Combine with Demolition Foreman Sogren to reduce the pressure on the turn and make it easy for the Foreman to hit in time. Works with Alloy Advisor to untap small monsters to stack armor.

二、Common games

 2.1 Pirate Sa

Pirate Sa rely on the early hairy paved the field, waiting for the opportunity to use the bloodthirsty decapitation, late decapitation is generally in the 30 points, there are thrilling cliffs and wind lord’s pipe number in the case of the empty field limit decapitation for about 40 points (wind fury knife 6 + hairy bloodthirsty 28 + rough monkeys or stereo book or reliable companion).

The key attachments in this matchup are Alloy Counselor and Vicious Intruder, both of which Shaman struggles against. Because of the buffet, Warrior is able to untap Vicious Intruder for 5 on time in most matchups, at which point the blood level is usually around 20 blood, and the opponent passes and stacks armor when dealing with the attachments next turn. Maintain blood above 20 blood in subsequent games with Razor Swamp Rockstar, Shield Block, and Safety Goggles, and topdeck with Alloy Counselor when there are no AOEs in hand that can deal with the field.

Razor Swamp Rockstar on turns where you can stack multiple Armor to raise blood. Hungry Eater Ham and Demolition Foreman Sogren are played when they can when there is little pressure on the field and Bloodlust can’t decimate. Warrior doesn’t need to be infinite in this matchup, so Photographer Fizzle can be played when it has untap and stacked armor in hand. The opposite hand does not have 88 water baby fish when the band manager Elite Minotaur Chief can take Vile Dirty Rat, if you stabilize the field can take Kilgardan anti-fatigue.

The game is more difficult to deal with the 4 fee on time backstage bodyguard and the late field of 88 water baby fishman, usually need to Gift Desperate Chaos to solve. This set of warriors is relatively thin, do not take into account the photo, if the AOE only two vicious invaders, two Galrush’s Gift, an aftershock and boundless space, so can use alloy consultant and shield slam deal with when you do not have to pay the AOE, and at the same time to pay attention to the cost of the spells in the hands of the vicious invaders with the cost of the.

2.2 Void Thief

The Void Spirit Thief relies on the Void Spirit Oracle to pass cards in the early game, the Play Giant and Street Dance after 5 costs to jump and create big monsters, and Sonia, the Water Dancer to deal high damage with Iscindios or Grivuta, the Honest Merchant.

This matchup doesn’t have any pressure on the Warrior before 5 costs, just need to jump over cards to stack armor. The role of the Void Spirit Thief’s Void Spirit Oracle is mainly to pass cards, and only after Sei’s outburst will the spell damage attribute be reflected, so the early Void Spirit Oracle doesn’t need to be managed. The pressure on the Warrior is put on by the 6-cost Play Giant, one or two of which are dealt with by Shield Bash and Vicious Intruder, and a large field is dealt with by Gift of Desperate Chaos. When transitioning to late game, Void Thief will look to damage OTK. if using Honest Merchant Griffta, the damage will be 24, 36, and 48, and the Warrior will just need to keep the blood level around 50 points. If using Isindios, the Warrior just needs to untap with Boundless Hollow or Chaos after the opponent has maneuvered through it, and then play Alloy Counselor and Razor Swamp Rockstar to resist the damage from the burst.

A more difficult matchup to deal with is Speaker Trampler with a Play Giant wave, where the Warrior needs to play Alloy Advisor and Vicious Intruder to hit the field and rely on pre-stacked Armor to resist, and then untap with Gift Chaos or Boundless Empty afterward. This matchup is easy to reduce to a low cost with Boundless Emptiness due to fast passing on both sides and a lot of Thief maneuvering, but be on the lookout for the fine control that Honest Merchant Grivuta is looking for.

The Warrior has Hungry Eater Ham and Demolition Foreman Sogren to disrupt the opponent’s components, so play early if you can. Void Thief’s attachments and spells are critical, and a lesser Sandbox Bully, Shadowstep, or Street Dance Up will reduce the operational cap. If you destroy Sonia the Water Dancer, Isindios, or Griffta the Honest Merchant, it greatly increases the likelihood of winning.

2.3 Big Brother Virtue

This matchup only depends on the big brother de hu hu, but because the warrior can jump cost to keep up with the cost, stacked armor to resist damage, there are gifts in the desperation of the mess to solve the field, so the pressure is not very big. The actual battle down there is 63% win rate, it should be even to a small advantage.

Warrior start to stay gift, can in druid play travel administrator duggar after solving the field; also stay hungry eater Ham, can at least white whoring a monster, reduce the pressure of solving monsters. It’s hard for Druid to deal with Ham without a field, since only Gift Sweeping Face can be resolved in the early game, and Druid’s Gift will probably be used to jump the cost of the game.

In the matchup, the followers’ blood level is at 8 blood, and Vicious Intruder can’t deal with it, so when one or two big brothers use Alloy Counselor or Vicious Intruder to top and cut down the blood level, and Splintered Starstone to untap with Shield Slam, so it’s easy to follow up with Vicious Intruder or Aftershock to untap, and save the Gift. Because of the Splintered Starstone Necronomicon suite, this matchup also reduces costs relatively quickly with Boundless Hollow. When the situation is critical you can forgo the infinite photoshop and just tap Boundless Emptiness and Gifts to make the untap more plentiful, and follow up any possible fatigue issues with Kilgardan.

Similarly, Blasting Foreman Sogren can be played when there is enough armor and no field pressure. For the most part this matchup Warrior seeks to take infinite pictures in case of a possible Kilgardan. With Forbidden Fruit in recent popular builds, it is important to keep an eye on cost and blood in the matchup to prevent Druid from sneaky decimation.

2.4 Discovery Hunt

The ladder in the discovery of hunting different players have different builds, there are fast with vicious slippery spear naga, stalking group of snakes, mantle shaper and kill order, etc., there are also slow with mind control technician, boundless air space, etc.. But the rhythm of all the early miscellaneous hair with the Titan Forge Trap Mystery to rub blood, the middle of the Avenger Agrama, Parallax Light Gun to cut the face, the late integrity of the merchant Grifta to find the damage to decapitate or find the double photographer Fizzle infinite photo. This matchup is a big advantage matchup, 91 open.

The early 5-blood followers of the matchup are mainly contact alien creatures, which makes the vicious invaders not good to finish solving, to be more comfortable with the breakthrough evil fire or slamming to solve the field. Mantle Shaper and Avenger Agrama, on the other hand, are resolved with Shield Slam or Chaos. The most important thing to keep in mind is the handling of Mysteries, and the ones to guard against are Hidden Deep Meanings, Mousetrap, and Frost Trap. Frost Trap is usually broken with Breakthrough Evil Fire and Safety Goggles, which costs 0 when there is no armor and can break Frost Trap without damage. Mousetrap is usually fought off on the Gift Smash turn, or solved with Shield Bash. Hidden Depths is usually opened on the turn it resolves, and after it resolves, Hunter stands a monster.

The untap is almost enough for this matchup, and later on the Warrior has to activate Infinite Photo. Late in the game, you need to prevent the Hunter from using Honest Merchant Griffta’s 1 cost to hit 6 with Ranger Scout and Tide Pool Apprentice OTK, and as for the Hunter’s infinite photoshop, you need to have Warrior keep Demolition Foreman Sogren to disrupt it.

2.5dk

DK has a variety of forms, there are blue-blue-green direct damage more, green-green-red pure disease and rainbow K, but all with Hyla, so this matchup warrior most of the cases late to take Kilgardan anti-sickness.

Against DK, keep the card can keep the band manager elite minotaur chief, so that the warrior can always open the door. Different DK early much the same, are a mishmash, the warrior 5 cost ferocious invaders to solve a wave, usually keep one or two Dread Hound Trainer necromantic resurrection. After that it varies. Ice K relies on straight damage to get the win, with Cone Funeral Cream, Martyr’s Ship, End of the Line and Medulla Envoy, and Warrior needs to use Alloy Counselor and Razor Swamp Rockstar to stack armor and force the opponent to untap after standing down the field. Sick K and Rainbow K have an airlock breaking tempo in the midgame, which the Warrior needs Chaos or Shield Bash or Vicious Intruder Raid to deal with. Later on there are still pawns to deal with mainly with Gift Smash or Decimate or Boundless Airwaves, and after that it’s Kilgardan’s phase.

One thing to keep in mind when playing the DK matchup is that the Warrior’s Photographer Fizzle needs to tap as many untaps and passes as possible to allow the Warrior to open the door and have enough resources to play late game.

2.6 Knights.

There are Tourist Riders, Holy Deeds Riders, and Tainted Hands Riders. All of them are treated as fast attacking cards in the starting hand, and I will introduce them separately.

Tourist Rider is the best of the three. There isn’t much pressure in the early game, with Vicious Intruder able to deal with the field, mid-game Peacekeeper Amitus and Piphi Colored Hooves to untap with Gifts of Chaos, Wind Lord’s Pipe Horn with Rusty Ragged Viper, and a late-game kill limit of 50 or less points (Sunlight Drawer Lenitha + double Void Spirit Oracle, Sacred Glow Stick 64 + Call the Manager! 44 + a number of Sacred Brews). Demolition Foreman Thorgrim is very important in this matchup, and tapping in time allows the opponent to destroy the kill when activated with Void Spirit Oracle. Photographer Fizzle taps Stacked Armor and unfields just fine, not going for infinite. Band Manager Elite Minotaur Chieftain can take Vile Dirty Rat, and pulling out both Sunlight Drawer Lenexa and Void Spirit Oracle is critical.

Sacred Fellowship Rider has a strong standing wave of Faithful Sacred Fellowship at 4 costs, and Warrior needs Alloy Advisor to pick up next turn’s Vicious Intruder to deal with it, or Vicious Intruder plus Breakthrough Evil Fire. If the rider can pick up the second Faith Holy Fellowship, the warrior will be very difficult to play, and can only stack armor over cards to find gifts to solve the field. The general pressure of the matchup is mainly in the middle of the constant Divine Holy Deed, which will constantly consume the Warrior’s solution, so you can’t be greedy for infinite photo shoots, Photographer Fizzer shoots when his hand is right, and later on, he relies on Demolition Foreman Soghlan to destroy the opponent’s hand, and fight fatigue with Kilgardan. At the same time, this matchup should prevent Lenisha plus Train King Rinoa’s decapitation, pay attention to the blood level.

Half the strength of Tainted Hands Rider is in the 4-cost on-time Virtue of the Painter, which is not traded if the buffet draws Rusty Viper, and is used to eat the opponent’s first blade. Without Painter’s Virtue, Tainted Horseman’s followers are still within the range that Vicious Intruder can handle, and the matchup is good. If you can’t eat the first knife in time, then Fizzer the Photographer will need to tap to untap and stack armor to make sure that you can follow up with an untap. The matchup protects against the possible decimation of Clothing Tailor, Train King Rinoa, and South Sea Shipwright.

2.7 Warrior

Warriors are Tonic War, Cosmic War, Dummy War and Odin War. This deck is evenly to marginally better against Tonic and Odin War, and inferior against Cosmic and Dummy War. Most of the matchups where both players can’t beat each other on the field depend on the play of Sogren the Foreman and Ham the Hungry Eater, so you can keep Sogren the Foreman in your starting hand if you have Climb to New Heights. Fizzle the Photographer can just tap when Sogren the Blaster’s Head is in hand, in order to expect a second *** headshot as early as possible.

The most critical attachments in this matchup are Band Manager Elite Minotaur Chieftain, and the Kilgardan one card is important to beat fatigue and prevent bombs. Tonic War passes slower than we do, and Odin War is no threat to us until we play Odin, so we are able to play Headworker early to gain an advantage. Cosmic War can put pressure on our field and bombs if it’s on time Shamrock Miner Bryan, and Dummy War Test Dummy’s damage can be a huge threat to blood, so the matchup is inferior. In any case, Civil War expects the Foreman to come soon and prays “Bomb! Bomb! Bomb!” Blow!”.

2.8 Priests

Priests come in two forms: Dragon Shepherd and Control Shepherd, with Dragon Shepherd being the main one.

The most threatening follower in the early stage of Dragon Shepherding is the Ship Surgeon, which will keep the follower blood out of the range of the vicious invaders’ solutions, and with the Star Trail Halo Ring and Dreaming Man to continue to threaten the warrior’s blood. That’s why it’s important to keep the starting Slam, even if your opponent is in control form, a 1-drop overcard is easy to get out. Mid-game Dragon Shepherd has Clay Nest Mother and Amansur that need to be dealt with with Gift Chaos. After your opponent has summoned 7 to 8 dragons, look out for Zalimi the Time Warper to open the door for decimation. You don’t need to take infinite pictures for this matchup, Photographer Fizzle is also fine for shooting solves and stacking armor.

Control shepherds are divided into cosmic and other, cosmic shepherds have wasteland wizards Elise’s paved field need gift mess solve, generally to the other side of the turn of Elise warriors have passed to the gift, pay attention to do not use the gift of Shield Grid to pass the card. It is worth noting that the vile dirty rat and kind bank clerk two cards, more followers to stay to prevent the dirty rat, and in the infinite photo after the use of Rusty Viper or over the card will be the photo to get the hands of the conditions can be directly open, reduce the probability of the dirty rat pulling the photographer Fizzle.

Play Control Shepherd to guard against your opponent copying Blasting Foreman Sogren with True String Magic: The Hop or Puppet Theater, and untap with Shield Slam when you play the Foreman. If Photographer Fizzle is destroyed before activation, then you have to hope for Kilgardan. Don’t give up, the tough still persist.

三、Other Matchups

3.1 Fast Attack Decks

Other fast attack decks are Pirate Blind, Direct Injury Blind, Elemental Law, Knife Thief and Self-Love Art, and the playing method is similar to playing Pirate Sa.

Playing blind to pay attention to the prevention of Kane – day wrath, alloy consultant can use aftershock and slamming stacked armor. Playing self-love spells try not to kick each other in the face, to solve the light on the win. The direct damage blind direct damage spells are many, the Void Spirit Oracle should be timely to solve.

Elemental law early followers are 5 blood or less, good to deal with, late in the opponent to do after playing Stellar Flame Sarune is stacked armor, the photographer can shoot as much as possible stacked armor. There is Rusty Viper, the knife thief has no possibility of winning the warrior.

3.2 Control decks

Other control decks are Starship Thief, Replenish Deity, Star Sphere Law and Roulette and Big Brother Sa. Playing control decks Blasting Foreman Sogren are very useful, have the opportunity to play in a timely manner. Photographer Fizzle generally seeks to take infinite pictures.

Starship thieves did not find the case of biochemical tank warehouse good fight, there is a biochemical tank warehouse, if you need to maintain a higher level of blood to escape decapitation, decapitation is the way to Esoteric damage last borderless empty space clearing triggered starship dead language, the photo is best to have a swamp razor rockstar and safety goggles.

Hydration Virtue is the superior matchup, just watch out for the possible Valkyrie of Doom after opening the door.

Hu’s Star Sphere spell is not good, the experience is similar to the previous Big Spell spell, when the opponent activates the infinite Star Sphere is full of cards, the warrior has no way to deal with it, but can only expect to destroy the opponent’s components with bombs before activation.

Roulette spells can make big brothers in the middle of the game, over the upcoming gifts to be saved for the chaos. Pre-Photographer Fizzle can just tap with Demolition Foreman Sogren in hand. If the other side open roulette, the warrior does not destroy the hand if the warlock solves the probability is enough, even if unlimited photos can not win, so the foreman is very important.

Big brother Sa power point in 6 fees later, there are high cliff diving evolution of the big brother, there are wind lords of the pipe number with the tide reversal to play high damage. Big Brother Sa’s big brother is usually one or two per turn, you can play attachments to transition to the turn of the Gift Chaos. Be careful to defend against Cologne Garn, Blasting Foreman Sogren try to resolve it with Shield Bash. Windfury Blade with Rusty Viper in time to eat, and maintain blood to prevent decimation.

3.3 OTK decks

Other OTK decks are Link Thief, Natureza, Infantry Hunter, and Planeswalker.

OTK damage is limited to the chain of attack thieves, nature sa, warriors only need to stack armor on the demolition foreman Sogren on the line.

Planetsa in the case of Shad woodcutting damage is very high, can only use the photographer Fizzle shot stacked armor to try to raise the blood, if there is no Shad woodcutting can still play a fight.

Infantry Hunter is special in that the damage is tied to the number of followers on the warrior’s field. Until cost 5, the warrior can play more followers to pass, and after cost 5, he will untap with Feral Invader, after which he will only have a maximum of one follower standing on the field. When you draw Band Manager Elite Minotaur Chieftain, take Vile Dirty Rat and pull out Battlecry Infantry for Gift Decimate.

Summary.

This set of defense has the feel of a traditional control deck, you need to do a good job of calculating the enemy’s resources to arrange a good solution to the field, for OTK decks also have stacked armor and means of destruction. The game requires a strong view of the big picture, the timing of the photo and the choice of target cards is very critical. In short, this is a very suitable for the current environment of the deck, like control deck players will be able to enjoy the fun.

PS: This is the author’s first time to write a strategy, there are improper places hope that you can make more suggestions. If there are readers who feel that they can learn something, it will be the author’s great honor. Thank you all.

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